Autodesk® Smoke® software for the Mac is a revolutionary new solution for digital video editing and 3D visual effects. This software is designed to meet the needs of a new generation of professional video editors who need to do more than just edit. It offers an innovative creative environment that puts high-end effects tools inside a familiar editorial timeline workflow. With Smoke, editors have creative tools at their fingertips in a fast and iterative environment that helps them deliver content fast.
Multitasking Done Right
Today your clients expect more than ever – from editing to effects to motion graphics and color grading –in the same session. Smoke was built with today's editor in mind. It offers the traditional workflow of non-linear editing and integrated high-end effects tools in a single application that helps you eliminate round tripping.
All You Need. All in One.
Autodesk designed Smoke by working with professional editors to create a streamlined workflow that offers more effects power than ever while remaining true to the spirit of creative editorial. Today creative budgets are tighter and even the smallest project can have demanding effects and motion graphics requirements.
Edit Like a Pro
Smoke was designed with the timeline as its creative home base. Editors will find Smoke provides a familiar environment based on established non-linear editing (NLE) conventions. Editing and trimming tools, hotkeys, audio controls and media bins work the way you expect. Familiar UI layouts let you quickly move between organizing clips, source/record editing, color matching, and visual effects. If you know Apple® Final Cut Pro® or Avid® Media Composer® software, you'll feel right at home using Smoke. Today's clients demand more than just cuts, so Smoke brings a heritage of high-end effect tools right into the timeline. Moving between editing and effects is fluid and non-disruptive, as the dynamic UI of Smoke reshapes itself to the task at hand. Because rendered results are automatically fed back into your timeline, changes and updates are not a problem.
Accurate Conform Tools
Smoke offers powerful conform workflows with the most popular editorial software. You can import projects and media files from Apple Final Cut Pro X via XML. If you're working with Avid Media Composer software, you can access multi-layer timelines and media using AAF. Regardless of where your timeline comes from, Smoke offers a comprehensive set of media management and troubleshooting tools that make it easy to conform complex multi-layer timelines made up of various formats and frame rates.
Native Support for the Formats You Need
With the new release of Smoke, your media is managed automatically in one place and within a single project. MediaHub is an intuitive and easy way to manage the media in your project – from ingest to edit to effects and archiving. You can try out different shots, update the cut or revise complex visual effects and see the result right away. You'll waste less time manually searching for render files or backtracking changes between applications and plug-ins. Smoke allows you to begin working right away without having to duplicate media. Work natively or create local optimized media in the background from uncompressed image sequences like: raw RED, ARRI Alexa media, and HD DSLRs.
ConnectFX: Experience the Power of Node-Based Compositing
ConnectFX puts the proven power of node-based compositing at your fingertips. Working in the timeline, you can quickly apply multiple effects to timeline segments or gaps in a customizable and flexible effects pipeline. Design complex and unique effects by combining intuitive tools that include keying, 3D compositing, relighting, plug-in type effects, paint, and text. Move quickly between layer-based timeline effects and a customizable schematic view. Experiment right in the timeline until you get the look you want.
If you need to make changes, you can just swap media sources or reconnect your effects in the order you want them. Results ripple through your effects and right back into the timeline.
True 3D Effects in Action
Your world isn't flat, so why should your effects be? With Smoke you can mix video with 2D and 3D elements in a composite; design 3D text, titles and logos; and have total control over lighting in your project – all in the timeline, right where you need it.
Action is a fast and interactive compositing environment that surpasses the layer-based 2D workflow of typical compositing applications by delivering an interactive, true 3D creative experience. Using Action you don't have to be a 3D artist to create amazing 3D effects.
You can start your composite using a segment or group of segments by bending or warping video layers into 3D shapes. Smoke has a full 3D titling system and the ability to import 3D geometry. Text can be extruded and beveled, and objects can be while remaining true to the spirit of creative editorial. Today creative budgets are tighter and even the smallest project can have demanding effects and motion graphics requirements.
Intuitive animation controls allow you to adjust keyframes and control the timing of objects in your scene. Smoke offers sophisticated relighting tools for creating highly stylized lighting effects such as 3D lens flares, volumetic light rays, true 3D cast shadows and blooming.
Editing and Effects Here, There & Everywhere
Flexible hardware configurations make it easy for you to access the power of Smoke where and when you need it. Work fast on an Apple® iMac® computer or take Smoke on location using the latest generation of Apple® MacBook® Pro laptops and fast Thunderbolt storage.
Learning Smoke is Easy
Autodesk has redesigned Smoke to make it easier to learn and easier to use. Extensive training resources allow you to learn at your own pace when and where you want to learn. There are free and paid Smoke training offerings from industry experts to get you up to speed fast, and many training resources target specific workflows or skill sets.
System Requirements
For Autodesk Smoke
Apple® Mac OS® X version 10.6.6, 10.6.7, 10.7.2 or later, or 10.8.x
64-bit Intel® multicore processor
Refer to the Recommended Hardware wizard for a detailed list of recommended systems and graphics cards
4GB of RAM (8GB or more recommended)
3 GB free disk space for download and installation
Minimum 1,440 x 900 display (1,920 x 1,200 or higher recommended)
U.S. keyboard (Required to properly map hotkeys)
Application-Specific Options
For playback performance, we recommend installing Smoke with a separate storage volume/partition for the Media Storage location (such as on an external Thunderbolt drive or array).
Wacom® Intuos Tablet: Intuos2, Intuos3, Intuos4, and Intuos5 USB models are supported.
AJA® KONA, KONA 3G, or IOxT Thunderbolt device for video I/O. Refer to the Smoke 2013 Release Notes for details on supported AJA drivers
Mac OS is a trademark of Apple Inc., registered in the U.S. and other countries.
Smoke Learning Channel
Smoke Learning Channel
Mocha to Smoke Interoperability - Part 2 - Masking Data
Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/mocha_interop.zip
This video series focuses on the interoperability between Mocha Pro and Autodesk Smoke.
In this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.
Part 2 of 3
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Mocha to Smoke Interoperability - Part 3 - 3D Camera Tracking Data
Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/mocha_interop.zip
This video series focuses on the interoperability between Mocha Pro and Autodesk Smoke.
In the final video, you learn how to solve and export a 3D camera move from Mocha Pro into Smoke. Next you composite a 3D model into the shot using the 3D camera data to match the the original background movement.
Part 3 of 3
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Mocha to Smoke Interoperability - Part 1 - Tracking Data
Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/mocha_interop.zip
This video series focuses on the interoperability between Mocha Pro and Autodesk Smoke.
In this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.
Part 1 of 3
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Upscaling Your RED Sequences - Part 1 - Upscaling An Edit
Level: Intermediate
Recorded in: Autodesk Smoke 2013
This video series focuses on projects using RED Media and the workflow of working at a small debayer setting and ultimately upscaling to a much high debayer setting for finishing.
Part 1 focuses on scaling up a sequence that contains the editorial and basic timeline effects in the sequence.
Part 1 of 2
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Upscaling Your RED Sequences - Part 2 - Upscaling and ConnectFX
Level: Intermediate
Recorded in: Autodesk Smoke 2013
This video series focuses on projects using RED Media and the workflow of working at a small debayer setting and ultimately upscaling to a much high debayer setting for finishing.
Part 2 focuses on the challenge of dealing with ConnectFX if they were created at a small debayer setting and now they are upscaled to a larger debayer setting. Very useful to know what happens and how to do the manual adjustments in ConnectFX.
Part 2 of 2
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Level: Beginner
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 1 introduces the modular keyer and some of the basic concepts and workflows. Also included is recommended setting up and keyboard shortcuts.
Part 1 of 6
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Level: Beginner
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 2 goes through a basic example from beginning to end using the modular keyer. Just using the standard setup, you'll learn how to key and refine a chroma key task.
Part 2 of 6
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The Modular Keyer - Part 3 - Dealing with a challenging key
Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 3 introduces a new challenging example where a two key pass is required to correctly separate the talent from the green screen. This part focuses on creating the hard edge matte for the first key pass.
Part 3 of 6
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Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 4 carries on pulling a chroma key with a challenging green screen. You are introduced to the Matte Blend Node to combine multiple mattes together and you also pull the second key pass for the soft edge key.
Part 4 of 6
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The Modular Keyer - Part 5 - Colours, Edge and Pixel Spread
Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 5 moves away from alphas and mattes and starts dealing with colour issues like colour suppression. You also use the Pixel Spread node to repair edges caused by the keying process. This concludes this challenging keying example.
Part 5 of 6
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Level: Intermediate
Recorded in: Autodesk Smoke 2013
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/modular_keyer_workflow.zip
This video series goes through the modular keyer in great detail. Starting from the basic explanation all the way up to challenging examples and workflow "gotchas".
Part 6 concludes the modular keyer series with a compilation of workflow "gotchas". These are potential issues you may encounter using the modular keyer and you learn to address them. Some you have seen before and some you have not.
Part 6 of 6
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Level: Hot Tip
Recorded in: Autodesk Smoke 2013
This quick 2 minute HOT TIP shows you how to do insert editing into your sequence with a video only source but still keep sync with the audio. Experience the SYNC LOCKS.
Please note that the sync locks can also affect trimming if all the cuts on all the tracks line up with each other..
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Level: Beginner
Recorded in: Autodesk Smoke 2013 (SP2)
This video shows all the methods of selecting in the Smoke sequence.
From within the timeline view, you have point click selection, positioner selection and rectangular selection.
An essential watch with workflows, tips and keyboard shortcuts.
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Level: Beginner
Recorded in: Autodesk Smoke 2013 sp2
This video is an introductory primer to the paint tools available in Autodesk Smoke.
You will look at what types of tools are available, when to use them, how they work and which one to choose.
Links included to start learning either Desktop Paint or ConnectFX Paint.
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Level: Beginner
Recorded in: Autodesk Smoke 2013 sp2
This video gets you up and running with the basics and concepts of the Desktop Paint.
Learn about the workflow, tool basics and a few tips along the way.
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Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/paint002.zip
This video teaches you how to properly remove "unwanted" elements out of a static shot using Desktop Paint.
Good use of clone and revealing tools followed by recomposing the shot using ConnectFX
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Level: Beginner
Recorded in: Autodesk Smoke 2013 sp2
This video gets you up and running with the basics and concepts of the ConnectFX Paint.
Learn about the workflow, tool basics and a few tips along the way.
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Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/paint002.zip
This video teaches you how to properly remove "unwanted" elements out of a static shot using ConnectFX Paint.
Good use of clone and revealing tools followed by recomposing the shot using ConnectFX
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The Digital Intermediate Conform with EDLs and DPX - Part 1
Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
This two part videos series show you how to do a file-based digital intermediate conform using EDLs and DPX image sequences. This covers the traditional off-line to on-line editorial workflow.
Part 1 - Importing the media, EDL and relinking the DPXs into the sequence
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The Digital Intermediate Conform with EDLs and DPX - Part 2
Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
This two part videos series show you how to do a file-based digital intermediate conform using EDLs and DPX image sequences. This covers the traditional off-line to on-line editorial workflow.
Part 2 - Manually add the leaders to the beginning and end of the sequence as well as perform a continuity check on the sequence against the original off-line edit.
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Level: Beginner
Recorded in: Autodesk Smoke 2013
Download ConnectFX Setup:
http://areadownloads.autodesk.com/wdm/smoke/media/perspective_free_rendering.zip
This quick 3 minute HOT TIP shows you how to work with images without using 3D perspective.
Common uses include object positioning in 3D space as well as motion graphic styling
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Level: Beginner
Recorded in: Autodesk Smoke 2013
This quick HOT TIP shows you how to extract directly loaded action media into ConnectFX
The video also covers the difference between direct and in-direct media loading in action.
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Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/paint_on_alpha.zip
This video teaches you how to paint on an alpha channel using the Paint node in ConnectFX.
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Level: Intermediate
Recorded in: Autodesk Smoke 2013 sp2
Download the Media at: http://areadownloads.autodesk.com/wdm/smoke/media/paint_on_alpha.zip
This video teaches you how to paint on an alpha channel using Desktop Paint.
I have also included a small taster of auto-paint for brush stroke automation.
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Level: Beginner
Recorded in: Autodesk Smoke 2013 SP2
This quick HOT TIP shows you how to use the viewer pixel grid to snap nodes into position to keep the ConnectFX in a tidy and orderly fashion.
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