
Extend media access
to the whole facility right at the desktop
The first asset management system expressly
designed for digital media production, Avid Unity MediaManager
allows you to find, sort, and retrieve media quickly and
easily while maintaining secure project-level access control.
MediaManager also allows your production assistants and
others who manage media to do their jobs outside of the
edit suite, ensuring that creative work continues while
administrative duties take place in parallel. Tightly integrated
with Avid applications and other productivity tools, MediaManager
offers exceptional functionality and value.
Key Benefits of Avid Unity MediaManager
- Enables management of assets from a central location
outside of the edit suite
- Designed for digital media environments and optimized
for Avid media and metadata
- Provides a browser-based user interface - pre-production
tasks can be completed from almost anywhere

Log incoming video, browse assets,
and create shot lists-all at the desktop.
MediaManager Select accelerates the production process
by providing high-resolution, real-time video to anyone
on the LAN, for shotlisting, triage, and review. This option
to Avid Unity MediaManager enables anyone attached to the
Avid Unity MediaNetwork or LANshare system (even if they're
not using an editor) to browse, play and shotlist high-resolution
video-right from their desktops, over standard Ethernet.
Accessing the media directly means that producers, reviewers,
journalists, or anyone that needs to, can make critical
content decisions quickly, before editing begins, without
encoding, duplicating, or transferring to tape, and with
as much access control and security as they need.
Key Benefits
- Lets you perform tasks outside the edit suite such
as media management, rough cuts, clip gathering for edit
sessions, shot review, keeping the suite open for business
- Improves efficiency by accessing shared media directly,
avoiding re-digitizing or encoding
- Saves time and costs by enabling participation in real-time,
and preventing errors or re-shoots from burdening the
production process
- Allows non-editors to view shared media and participate
more directly in the production process-right at the desktop

Extend media to other applications,
desktops, departments, buildings, formats - even third parties
The need to move media files between digital
media applications is an inherent part of every collaborative
production. When new media is introduced, when work is handed
off at various steps in the creative process, or when a
finished project is distributed, the transfer of media files
is involved. Even in shared storage environments, media
must often be exchanged with users who are not attached
to common storage resources.
Avid Unity TransferManager, which is designed to solve
the "sneakernet" problem, is available in two
versions. The Standalone version is software-based and moves
media between Avid editing systems or to a video server
such as Avid AirSPACE and Grass Valley Group Profile. The
Workgroup version uses a dedicated server CPU to move media
in the background to another Avid Unity workgroup, another
Avid editing system, or a video server. The true benefit
of TransferManager is in the ease of sending material. Rather
than tracking down hundreds of files that reside in multiple
locations in order to send them, TransferManager finds the
files and "packages" them into a meaningful format
that can be understood by video servers and other TransferManagers.
In broadcast news environments, TransferManager interacts
with the Avid iNEWS Newsroom Computer System (NRCS) rundown
to ensure that the top stories go to the front of the transfer
queue and get to the playback device first - without manual
intervention.
Key Benefits of Avid Unity TransferManager
- Dramatically decreases the time involved in transferring
material by creating a "packaged" version that
is typically sent at faster than real time rates
- Uses standard data networks, making it easier than ever
to send media to anyone with an Avid Unity workgroup,
Avid editing system, or supported video server
- Allows editors to continue working while transfers take
place using the dedicated server
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