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Extend media access to the whole facility right at the desktop

The first asset management system expressly designed for digital media production, Avid Unity MediaManager allows you to find, sort, and retrieve media quickly and easily while maintaining secure project-level access control. MediaManager also allows your production assistants and others who manage media to do their jobs outside of the edit suite, ensuring that creative work continues while administrative duties take place in parallel. Tightly integrated with Avid applications and other productivity tools, MediaManager offers exceptional functionality and value.

Key Benefits of Avid Unity MediaManager

  • Enables management of assets from a central location outside of the edit suite
  • Designed for digital media environments and optimized for Avid media and metadata
  • Provides a browser-based user interface - pre-production tasks can be completed from almost anywhere


Log incoming video, browse assets, and create shot lists-all at the desktop.

MediaManager Select accelerates the production process by providing high-resolution, real-time video to anyone on the LAN, for shotlisting, triage, and review. This option to Avid Unity MediaManager enables anyone attached to the Avid Unity MediaNetwork or LANshare system (even if they're not using an editor) to browse, play and shotlist high-resolution video-right from their desktops, over standard Ethernet. Accessing the media directly means that producers, reviewers, journalists, or anyone that needs to, can make critical content decisions quickly, before editing begins, without encoding, duplicating, or transferring to tape, and with as much access control and security as they need.

Key Benefits

  • Lets you perform tasks outside the edit suite such as media management, rough cuts, clip gathering for edit sessions, shot review, keeping the suite open for business
  • Improves efficiency by accessing shared media directly, avoiding re-digitizing or encoding
  • Saves time and costs by enabling participation in real-time, and preventing errors or re-shoots from burdening the production process
  • Allows non-editors to view shared media and participate more directly in the production process-right at the desktop


Extend media to other applications, desktops, departments, buildings, formats - even third parties

The need to move media files between digital media applications is an inherent part of every collaborative production. When new media is introduced, when work is handed off at various steps in the creative process, or when a finished project is distributed, the transfer of media files is involved. Even in shared storage environments, media must often be exchanged with users who are not attached to common storage resources.

Avid Unity TransferManager, which is designed to solve the "sneakernet" problem, is available in two versions. The Standalone version is software-based and moves media between Avid editing systems or to a video server such as Avid AirSPACE and Grass Valley Group Profile. The Workgroup version uses a dedicated server CPU to move media in the background to another Avid Unity workgroup, another Avid editing system, or a video server. The true benefit of TransferManager is in the ease of sending material. Rather than tracking down hundreds of files that reside in multiple locations in order to send them, TransferManager finds the files and "packages" them into a meaningful format that can be understood by video servers and other TransferManagers. In broadcast news environments, TransferManager interacts with the Avid iNEWS Newsroom Computer System (NRCS) rundown to ensure that the top stories go to the front of the transfer queue and get to the playback device first - without manual intervention.

Key Benefits of Avid Unity TransferManager

  • Dramatically decreases the time involved in transferring material by creating a "packaged" version that is typically sent at faster than real time rates
  • Uses standard data networks, making it easier than ever to send media to anyone with an Avid Unity workgroup, Avid editing system, or supported video server
  • Allows editors to continue working while transfers take place using the dedicated server

 

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